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        <![CDATA[ Mr-GameMaker Game programming Community ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ x-blades ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/925/t/x-blades.html</link>
			<description><![CDATA[ not quite as good as <a target="_blank" href="http://peroxide.dk">http://peroxide.dk</a> defunct ultima3d backgrounds, but very impressive 8/10! <a target="_blank" href="http://www.x-blades.com">http://www.x-blades.com</a> <img src="http://farm4.static.flickr.com/3178/3092101915_d6612ff61f.jpg" alt="image">
<img src="http://farm4.static.flickr.com/3040/3092098713_6a88bc6c2e.jpg" alt="image"> 770meg demo <a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ULTIMA3D)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/925</guid>
			<pubDate>Tue, 05 May 2009 03:44:36 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ DX10: Variable shader input size...? ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/924/t/DX10-Variable-shader-input-size-.html</link>
			<description><![CDATA[ Hi to all,
<br>
<br>
I have a problem about a vertex shader (SM 4.0). I need to pass a variable number of texture coordinates to my vertex shader. So I wrote something like this:
<br>
<br>
#define MAXTEXCOORD 4 // Maximum UV sets that could be passed...
<br>
<br>
int numberOfUVPassed; // Effective UV sets passed. Used in the shaders...
<br>
<br>
VSOutput VS(float4 Pos: POSITION, float4 Norm: NORMAL, float2 UV[MAXTEXCOORD]: TEXCOORD0)
<br>
{
<br>
// ... Code ...
<br>
}
<br>
<br>
Actually this... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (AGPX)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/924</guid>
			<pubDate>Mon, 04 Aug 2008 11:39:49 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Modelling ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/919/t/Modelling.html</link>
			<description><![CDATA[ Wow does modelling , animating and skinning take forever. I see why people get dedicated people for it...heh
<br>
How are you guys doing? Anyone out there?
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/919</guid>
			<pubDate>Tue, 20 May 2008 22:37:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Merry Christmas 2007 ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/363/t/Merry-Christmas-2007.html</link>
			<description><![CDATA[ Merry Christmas and Happy New years guys! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/363</guid>
			<pubDate>Wed, 12 Dec 2007 15:12:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ on what are the Peroxide Productions developers working now? ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/364/t/on-what-are-the-Peroxide-Productions-developers-working-now-.html</link>
			<description><![CDATA[ Hey guys, Ultima 1 remake or Era has been cancelled a loooong time ago <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END-->  but what are you doing at the moment? Is there another project? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (lamandrion)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/364</guid>
			<pubDate>Sun, 23 Sep 2007 07:53:56 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Pixel Shaders ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/362/t/Pixel-Shaders.html</link>
			<description><![CDATA[ Is there a way in a pixel shader to output nothing... <br>something along the lines of <br>if alpha=0 return;<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/362</guid>
			<pubDate>Thu, 29 Mar 2007 13:37:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Windows Vista and DirectX ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/365/t/Windows-Vista-and-DirectX.html</link>
			<description><![CDATA[ I have made the switch to Windows Vista.<br>All the games I have made work.<br><br><!--EZCODE AUTOLINK START--><a href="http://www.murk.on.ca">www.murk.on.ca</a><!--EZCODE AUTOLINK END--><br><br>Dungeon Stomp is using DirectX 7 Direct3D.<br>Murk is using DirectX 3.0 DirectDraw<br><br>I have noticed a big performance hit with Dungeon Stomp.<br>It appears Microsoft is Emulating DirectX 7.  It went from 60 fps to about 20 fps.<br><br>I was amazed a Direct 3.0 game worked!<br><br><br><br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (smaug99)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/365</guid>
			<pubDate>Thu, 15 Feb 2007 11:32:51 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ small question ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/366/t/small-question.html</link>
			<description><![CDATA[ hi<br>just wanted to ask if anyone could explain exactly how Keidy's checkPointInTriangle function works<br>I don't like using code I don't really understand (even if it works well <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> )<br>so if anyone could explain it to me I'd appreciate it<br><br>thanks for your time. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bluedolphin9983)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/366</guid>
			<pubDate>Mon, 12 Feb 2007 07:25:29 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ small doubt in collision detection ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/367/t/small-doubt-in-collision-detection.html</link>
			<description><![CDATA[ hi all i just read the pdf on collision detection and i have a few doubts. hope ppl here still read this.<br><br>when converting from r3 to eSpace why do we need to divide the vertex with (1/x,1/y,1/z) ? as the ellipse radius vector (x,y,z) is (1,1,1) <br><br><br>thanks<br>suneel<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (suneel)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/367</guid>
			<pubDate>Tue, 23 Jan 2007 22:00:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ *** Merry Christmas **** ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/369/t/-Merry-Christmas-.html</link>
			<description><![CDATA[ Just wanted to with all you guys a Merry Christmas and Happy New Year.... Shout if you're still around..... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/369</guid>
			<pubDate>Tue, 12 Dec 2006 18:44:19 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ If statements in pixel shaders ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/371/t/If-statements-in-pixel-shaders.html</link>
			<description><![CDATA[ How bad is it to use if statements in a pixel shader ... say<br>If (something) Out.color=val<br>else Out.color = val2;<br><br><br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/371</guid>
			<pubDate>Tue, 24 Oct 2006 19:09:07 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Which Version Compiler are you guys using? ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/370/t/Which-Version-Compiler-are-you-guys-using-.html</link>
			<description><![CDATA[ I am currently using MS Visual Studio .NET 2003 and I am wondering if the newer versions have anything worth upgrading for? So what do you guys use? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (VoodooMage)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/370</guid>
			<pubDate>Wed, 04 Oct 2006 05:57:28 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ATI patch ]]></title>
			<link>http://mrgamemaker.yuku.com/topic/373/t/ATI-patch.html</link>
			<description><![CDATA[ Hello Everyone,<br><br>The ATI Patch (Radeon9700 fix) link from the site it does not work <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br>can somebody send me a valid link, pelase...<br><br>Thank You ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (icariusVB)</author>
			<guid isPermaLink="true">http://mrgamemaker.yuku.com/topic/373</guid>
			<pubDate>Fri, 01 Sep 2006 07:55:56 GMT</pubDate>
			<!-- extensions -->

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