hi all i just read the pdf on collision detection and i have a few doubts. hope ppl here still read this.

when converting from r3 to eSpace why do we need to divide the vertex with (1/x,1/y,1/z) ? as the ellipse radius vector (x,y,z) is (1,1,1)

thanks

suneel

when converting from r3 to eSpace why do we need to divide the vertex with (1/x,1/y,1/z) ? as the ellipse radius vector (x,y,z) is (1,1,1)

thanks

suneel